Friday, September 18, 2015

The Red Berets Are Coming

I began a large commission for a local friend's British Airborn army.  He bought in a few weeks before the announcement of the upcoming plastics.  My feelings on pewter are mixed.  On the hand you get personally sculpted poses that just have so much more character than plastic can give you, and on the other hand, you have a medium that paint hates to stick to and requires constant care and attention.  But anyway, here's some of the little red devils.  Please do click on the images, as they're much higher resolution than what fits on the page.



I particularly like the firing poses.  I don't know why, but something about their stance just feels a lot better than a plastic model's firing stance.



And as a surprise, they brought a Churchill with them.  How they fit that on the plane is a mystery to me.

Is that a Churchill Crocodile you ask?  Yes.  Yes it is.  Have I played against it in a game?  Yes I have.  Twice.

Is it a filthy vehicle flamethrower like everyone thinks it is?  Well......sort of.  It's also 500 some points so while it is particularly nasty, it doesn't do it without being half of an entire list.  In my first game against it I immobilized it with a medium anti tank gun and proceeded to easily secure the objective that was far away.  It kind of has the same impact as an air observer.  Depending on how the dice go, someone is going to have a bad game.  It was actually reasonably interesting to play against on occasion, though I wouldn't want it to become a mainstay of the weekly game.  

The lighting here really disappoints me.  The mud has much more contrast to the vehicle's green color than the image shows.  The wheels and suspension also has some nice gritty dust in it that I thought looked very nice, but might not be showing up on the picture very well.  I'm working towards a functional light box at the moment, but as you can see, it's currently in construction.

Thursday, September 10, 2015

Being a Better Gamer (And Person)

There's an attitude of "the right way to play" when it comes to table top games.  I don't mean knowing the rules and how to actually play.  I'm talking about how to measure ranges (from the gun?  the hull?  the base?  the crew?), how to determine cocked dice, how to use certain terrain features, and so forth.  There's a simple way to resolve these issues, but it's not the way a lot of gamers seem to take.  Granted, this simple way won't work well in a tournament situation, but any time you're playing a game of dice for an actual prize, there's going to be some upsets.

Most gaming groups have their own convention of determining how to know if a die is cracked, and of course they're all as ineffective as the next.  Place a die on top of the suspected cocked die and if it falls of it needs to be re rolled.  Obviously that method favors a steady hand and someone with more patience.  Ruling everything that isn't completely flat on the table seems like a good method, but time consuming, and occasionally impossible considering how your table is flocked and set up for terrain.  However, there's a really easy way that no one seems to do.

Be consistent.   If you re-roll a die that is resting slightly on a models base, or leaning on a thin part of a terrain piece's base, then ro-roll all dice that end up that way.  Most of the time, what leads to negative feelings towards dice rolling isn't that one time someone re-rolls a one into a six.  That is only the spark that starts the fire.  The kindling of that situation is all the times the player didn't re-roll a die in the same position.  If on one roll, the die lands against a model's base and is showing a one and the player re-rolls it into six, and on the next roll the die lands in the same spot but showing a six and they don't re-roll it, that's when the table flipping rage starts building.  It's the inconsistency of what seems to be your opponent cherry picking the dice that he re-rolls.  It's not always their fault, they might not realize they're doing it.  Or maybe you're not paying attention to the times they re-roll their successes.  But ultimately, it's an inconsistency, and it's something both sides should be aware of.  Personally, I tend to try to not re-roll as much as possible.  If its on a model's base, those are usually fine.  If it's on a piece of flock on a weird angle, I let it go.  This might not be what you do, nor should it be.  What you do should be consistent; what ever it is.

This applies to nearly everything.  Remember you're here to play a fun game with a friend, not prove that your plastic army men are better than his.  Don't give anyone a reason to feel like they've been cheated.  If you measure your range from the muzzle of your gun, then always measure your range from the muzzle of your gun.  If you measure from the large decorative base for your mortar, then always measure to and from there, including for receiving shots.  It doesn't matter what method you use, as long as you always use it and don't cherry pick which every method fits you and then blame it on the 'vague rules'.  It doesn't matter if the rules are vague, that doesn't mean you have to be.

Announcing your intent is as clear as you can get.  Verbally tell your opponent, "I'm moving this squad into the woods." Of course then prove that you have the movement to do so. That way when a turn later something goes to shoot at them, and it's not quite clear if they're on the edge or in it, there is no confusion, because you declared your intent and both sides agreed that that was what is happening.

Of course there will be instances that none of this advice is possible to follow.  There will be tense moments that rest upon a very small margin.  In these cases, take a breath, step back from the game, remind yourself you're playing a game.  If what is happening is so close that neither side can agree, just dice it.  Or, if you're feeling like taking the moral high ground, give it to your opponent.  If something is really close, often with short range shooting and such, and it looks like it might be, but you're not sure, just give your opponent the benefit of the doubt.  Don't do something controversial that might lead to your opponent feeling cheated.  You're here to play a game with a friend, not argue that 1/16th of an inch is over the base and that you should have short range.

With out going on for too long, the last topic I have is the negative feedback loop.

When you do something like claim that 1/16th of an inch is over the base, and your opponent says no, and you press the issue, all you're doing is initiating a negative feedback loop.  Whether or not you were right, your opponent will be bitter about the experience, and is now more likely to do the same to you.  Maybe instead of arguing over a 1/16th of an inch, he'll just re-roll a die that was cocked that he wouldn't have re-rolled before had the negative feedback loop not been started.  Maybe in response to that, you'll feel cheated and start being inconsistent with how you measure to cherry pick your advantage.  He'll see that and start using unclear and grey areas of the rules to get his advantage, and before you know it, you're both playing a completely rules accurate game but no one is having a good time and both feel cheated.  Don't start it.  If you feel cheated from something your opponent does, let it go.  Take the moral highground, don't start the feedback loop.


No pictures in this one.  Sometimes communities get so much bitterness and salt against each other that they forget these things.  It's just a game.

AARP: Battle For The Open Field

The Vickers and Piat team had to take a bio break, but the town's plumbing was all messed up from carpet bombing, so they went out in the field.  That was unfortunately when the rest of the Royal Canadian Engineers realized the incoming Germans.  They had to fight to rescue their friends who'd been caught with their pants down.

The supporting artillery answered the call for a smoke barrage quickly (the brass ring), blocking out the view of the most closest Germans.  Once all the reserves were on the field it became clear the town was surrounded.  A StuH 42  and a Puma showed up along the road.  The Puma proved to be as annoying as all Recce vehicles are, milking that house for all the hard cover it was worth.

 The winds didn't have the same idea in mind, and shortly after the smoke was blown clear, leaving an open ground and an intense firefight to ensue over the remaining PIAT team suck in the hedgerow.  Germans pressed in from all sides, the Canadian's impressive fire proving ineffectual.  The Cromwell crew was having a bad day (Two 2+ rolls missed to 75mm squads right in front of it.)

The Canadians pushed up from the town to take position in the woods and provide some covering fire.
 

At the end of the day the Germans ended up taking the PIAT team and surrounding the town, forcing everyone inside into a siege.  Their success was in no small part due to the strength of the medium howitzer of the StuH and the lack of accuracy of the Cromwell crew.



My opponent had a winter based army, hence the white washed puma and all the white bases.  For this reason I didn't do too many overhead or close ups of the Germans.

Monday, September 7, 2015

KV2

The KV2.  With such a unique profile and history, anyone who likes tanks can recognize one.  I once read that if they did not fire on flat ground, they had a tendency to flip over.  In Bolt Action they are a heavy tank chassis with a heavy howitzer mounted on a turret.  The model is currently resin, and while I've seen some of the less-good looking kits from Warlord, I'm happy to report this one is crisp, clean, and best of all: not all bent and wobbly.  At least mine wasn't.  Since my Soviets have snowy bases, I put on some white washing to my KV2.

I do love me that big refrigerator turret.
 My KV2 I named "kitten" in Russian because all of my opponents were quaking in their boots about it, but in the 10 games I've used it in, I haven't killed more enemies than friendlies.  Which isn't to say I roll a lot of FUBARs, just one actually, but that is how unfortunate my to-hit rolls have been.  Recently he missed a 2+ point blank shot at some Fins, who then took their opportunity to charge him with anti tank grenades, setting it on fire and forcing the crew to bail of course.  So "kitten" it is dubbed.

 I have also used this vehicle in the attack on the Mannheim line mission, and it fell in the lake.  Though that wasn't too surprising.  There was a 50% chance of it happening.


Here's a shot of it in action against some Fins, avenging a fallen armored ally.



Friday, September 4, 2015

Foundation Post #2: What I Am Doing

Currently I am playing a lot of Bolt Action and loving it.  I play twice or thrice a week, sometimes more.  Balance and gripes against other systems aside, Bolt Action has a really unique Order Dice mechanic that removes the boring alpha striking that can happen in games where one side does all their things then the other side does it.  It also keeps the game much more involved and tense, since you're kind of always on bench.  It's a game you actually get to play for the full battle, where as you're only playing half the time in other systems.  I can get into the specifics of the rules later.  This will likely be a large chunk of the content here.  I'll save army profiles for later so here's just a bunch of Bolt Action pictures to get you going.







Here are my Canadians I was talking about.  I'll do a full profile on them later, but the idea is they be a kind of Royal Canadian Engineer force meant to be taking out the entrenched enemy fortifications.  This is what a typical game board tends to look like for us.  Buildings can get a bit dull with the way they block so much fire, but the foreground buildings look so nice we just have to use them.  

Some of the terrain is home-made by myself and the other groups at the club and some bought.  Half the fun is just building a cool looking table and watching toy soldiers running all over it.

What else am I doing?  Currently I commission paint for the locals and their friends.  I guess best case scenario would be if that some how blew up and I could turn it into a real job that I could live off of.  I'm a bit hesitant about that though.  The legality of someone mailing me their stuff and me mailing it back raises a lot of questions.  What if it gets damaged, or someone tries to fake damage, or a number of other things?  We'll see though.  It would be pretty awesome to make a life out of something I enjoy so much.

Thursday, September 3, 2015

Foundation Post #1: What I've Done (Not the Linkin Park song)


In an attempt to document my hobby progress as well as potentially motive that extra step into prolific production, and ultimately serve as a connection to the outside world, I have begun this blog.  Topics will be wide, spanning different game systems, and universes and rules, but it will always be table top hobby related.  Mostly.  So here are a few Foundation Posts so you can see what kind of content this is, if its your type, and if you'll check back in.  Thanks for coming!


I started war gaming like many when I was a wee lad.  Of course I didn't know what I was doing nor the implications of just how much the hobby would eventually take over my life.  I started like many playing Warhammer 40k.  I maintained that for a while, before a full decade later I entered the world of Warhammer Fantasy.  Not a big leap really.  Surely this would be a great place to put pictures of my Warhammer models.  Unfortunately I don't have many quality pictures of them on hand.  The armies I have are a large force of Space Marines, and a medium to large sized Empire army.  My interest in playing 40k and Fantasy have waned (or made impossible by GW destroying the latter) so currently there will likely be little to no content involving my armies of 40k and Fantasy.  However, I do have some rare pictures on file.  These pictures are going to be big.  I may some day figure out a way to make it so you can click to enlarge, but until then, I'm dumping large images here so you can see every detail and flaw.

The Warboss for my Ork Speed Freak Army.  Also my fingers and mouse pad (it helped with lighting and color balance)

A Nob for said army.


However, currently I do friendly commission work for some members of the local group, as well as some of their friends, and some of their requests involve 40k models, so that content will appear.  Some of it right here, in fact.  Stay tuned for the next Foundation Post, subtitled What I am Doing to get a taste of some more.


A Fire Dragon I did for a friend.  I did a whole batch, but only have this picture left over.


A Blood Angel for a friend's 30k force.  I have done a lot of these, but this is currently the only picture I can gather.  Expect some more of this type of stuff.


A Dark Angel scout with sniper rifle.  Did this guys whole Dark Angels Army.  It currently serves as a good example of the quality I do on commission.  I wish I had more pictures.  Perhaps I'll follow him around with a camera next time I see he has them out for a game.  Also there's a cat in the background.
Since leaving the GW scene, I have since picked up the very popular, and ever growing Bolt Action.  I was hesitant at first but I'm very glad I went in on it.  I've enjoyed my time greatly, and the shift in painting styles was more interesting and fun than I expected it to be.  I have a large army of Soviets and a medium, currently expanding force of Candian Royal Engineers under the Commonwealth of Great Britain.  I will drop some pictures of the Soviets here, since that army is complete, and the Canadians I will classify under What I am Doing for the next post.

I thought this shot looked really cool, unfortunately I botched the quality and didn't realize it.

Assault Engineers with the monstrous KV2 next to them.
The same thing.  Different angle.  That KV will be the center of its own post one day soon.
I've got a lot more, but lets save some for the other posts, eh?  Hopefully you enjoyed something in here, be it the writing, pictures, or maybe you just like the action on your scroll wheel and you look for any excuse to use it.  You can expect more of the same, as well as more of some different: battle reports, tactic ideas, rules discussions, and what ever else happens to be on mind.